@startuml
sprite $fitness_center [48x48/16] {
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}


!define MATERIAL_FITNESS_CENTER(_alias) ENTITY(rectangle,black,fitness_center,_alias,MATERIAL FITNESS_CENTER)
!define MATERIAL_FITNESS_CENTER(_alias, _label) ENTITY(rectangle,black,fitness_center,_label, _alias,MATERIAL FITNESS_CENTER)
!define MATERIAL_FITNESS_CENTER(_alias, _label, _shape) ENTITY(_shape,black,fitness_center,_label, _alias,MATERIAL FITNESS_CENTER)
!define MATERIAL_FITNESS_CENTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,fitness_center,_label, _alias,MATERIAL FITNESS_CENTER)
skinparam folderBackgroundColor<<MATERIAL FITNESS_CENTER>> White
@enduml